Precision Pixel Pajama Pirates
V1.2 BUILD NOTES / WHAT'S NEW??
- Stamina bar - Each move has a stamina cost. Be careful not to let it get too low or you'll be fatigued for a few seconds!
- You might be lucky enough to find pirate juice in a barrels that spawn each wave. Drink it to health up and quickly recover from fatigue. (F to pickup, R to drink)
- If you manage to parry the pirates new flying rush attack, you'll send them straight overboard!
- Updated UI that indicates if you have pirate juice, and if your heavy attack is available
Please get in touch and let me know your thoughts, ideas, or any new bugs you find!
Thanks,
Ben
CONTROLS:
Movement = left & right arrow keys
Heavy Attack = W
Light Attack = D
Parry/Block = S
Roll = A + movement key
Sprint = Left Shift
Pickup = F
Drink pirate juice = R
Restart game = ESC
KNOWN BUGS / ISSUES:
- if pirates spawn touching they fall very slowly. Fixed: replaced fall with a swing animation, no gravity being used, just the animation
- waves don't reset on death, when you die MORE enemies respawn. Fixed.
- Pirate juice can be picked up even when you already have some in your inventory, this essentially "wastes" the second pirate juice. Fix will be to disable picking up when the player already has pirate juice available.
- Fatigued state is sometimes causing buggy animations, to do with the way the character is facing.
- Sort order of background sprites is wrong in places (ship mast is being rendered over-top of the foreground railing)
- Needs animation for pirate flying overboard.
- Needs death animations.
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Indever Games |
Genre | Action |
Made with | Unity |
Tags | 2D, Pirates, Pixel Art, Side Scroller, Singleplayer, Unity |
Download
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Comments
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Hey! Took me a while to get used to the controls (using both WASD and arrow keys is an unfamiliar experience for me lmao). It would be good to have some key remapping feature to make it more user friendly. But, for an early build, the game is brilliant!
I like how attacks and blocks have to be timed to have an effect, but since my skills in video games are terrible, I learned that I could spam the secondary attack and that would prevent the enemy from attacking you. Might be a bug, but ¯\_(ツ)_/¯.
I've put some things down below that you might want to consider, if you aren't already:
I thought I might as well put some stuff that you've done really well too:
I really like this game, even in an early build. Much more than I've ever done with a project myself because I distract myself way too often. So, props to you!
(I survived up to wave 2, by the way. Not great but, again, I'm super bad at video games.)
Thank you so much for taking the time to give all this feedback. It's really helpful getting an outside perspective. I'll try to respond to it all with my own thoughts and plans if I have them.
Thanks for your positive notes too, really encouraging to hear.
I'll share a new version of the game in about a month once I've made a few significant changes! I'll look forward to more feedback then :)
Cheers,
Ben
Yeah, I fully understand that some of what I had said may not be possible with devs who are less experienced than others, like me and you (especially me). I mean, I’ve only just found an idea for a small project that I might actually stick to for once lmao.
For controls, I’d maybe swap out primary and secondary attacks to left and right mouse buttons respectively. And the block could be set to the Ctrl key, imo I just find that easier as my left hand is usually where the WASD keys are and my right hand is usually on my mouse.
Like the idea of the health pickup feature, I feel like having to choose when to use it may make the game feel strategic in a way, making choices that may end in the characters death adds to the game a lot. I can also see that the waves may be a good way of the player seeing thier personal progress, and has the same insentive as the scoring system I mentioned.
I’d be hella proud if this was my first game! Sure, it needs some polishing but doing this in a month (give or take) is amazing.
Gonna be poised to try the next released build! :D
Ty
I hate pirate games, but I have to admit: yours is really good! :D
YOU LIE!!!! haha Hello friend
Ahah a pirate always lies!
i managed to play until wave 3 was very nice i like the game ^^
Thanks heaps! I plan to make some health pickups in barrels (probably RUM!)
Then you should be able to smash the barrels, drinks some health rum, and then survive longer :)